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Leading screenwriter about the game for a dark temptation in Baldur’s Gate 3: “potentially the most heroic passage”

Of all the options of character biographies in Baldur’s Gate 3, the dark temptation is the strangest. In fact, this is not a character, but a state of mind. You have no memories of the past, just the feeling that you have committed inexpressible acts and that the unknown force inside you wants you to continue to sow chaos and violence. Leading screenwriter Baldur’s Gate 3 Adam Smith currently plays his own dark temptation and says that, despite the first impression, passing for him may be the most heroic of all.

"I play for a dark temptation, because I managed to create almost all possible combinations of classes, races and biographies", – Smith says. According to him, he also spent a lot of time, testing the game for him, but "He could not go from beginning to end, as a full -fledged, real game without cheats".

Smith claims that the main thing for him is a role -playing game, and he likes chaos, who reigns in his character.

I play a dark temptation that resists all terrible things and deeply regrets everything that happened. I really love heroes experiencing the torment of conscience.

And he will have to resist many desires: one of the very first things that he can do is to bite his hand, instead of pulling him out of the magic portal in which you found him. But Adam Smith does not want the dark temptation to be incorrectly understood.

"When we only announced this, I desperately tried to convey to people that it was not just an evil passage". At first it really looks like evil, but Smith says that the dark has real potential for a good ending.

For me – and I will spoil as little as possible – the dark temptation is the potentially the most heroic passage of the game, because the resistance to the fact that you are inside you, and passing through this and survival with your friends nearby, most of which are still intact – these are, this I think the most heroic version of the game.

Um. your hand can seriously bite off. If so, I want to try))

Yes, there is generally gameplay for him: kill, kill, kill!

If you play without Seyvskam in most cases, someone will suffer.

Everyone will suffer, he literally received a gift from the god of murder!

Your hand can really be bitten off, but where the gale goes, only the portal is known

the saves did not help me. After I drove the harpist with the threat of murder, this Klosha still rubbed somewhere with the camp and I gut it out at night. So here is sewn up tightly to who to die (well, or in this particular case).

There are options to avoid this) But for this, the Persian will have to kill a little and then revive)) but the minus cloak as I understand.

Well, besides this, the dark temptation fits into the company of such satellites, whose fates are similar to one degree or another (after all, each of them has its own puppeteer who tries to manipulate them and if such a “most positive ending” will all gain their path and strength will)

As for me this passage as for me is the most canonical since in this case

Your hero is connected by the plot with the main villains since you are one of those who came up with a plan to create and search for a crown

And also, it seems, the dark temptation is one of the children of Baala.

Well, yes, I mean that you are very connected with the plot, therefore, as for me, passing through a dark blunder (it doesn’t matter kill everyone or not) can be called a canon because you are directly connected with the villains (unless it’s strange that the grandfather did not recognize us ) you can scatter this is a straight story about you

I’m still in 1 act, now I think, or go to 2 act through an Anderk (dungeon) or still go along a mountain pass? Well, in the subway, I want to go out purely quests, but not going into the lands of shadows, so as not to accidentally launch 2 act and thereby not break off my personal quest Shedouhart and/or Laesel.

Keterik immediately recognizes the hero and stare at him for about a minute, and the storyteller adds that he knows for sure about you, but does not tell

Well, here it is hardly any "canon" There will be, in general, this concept is hardly applicable.

Straight Elric with his petrel. I didn’t want to kill the same thing, but I wanted to kill the sword and kill my soul.

And he can choose a class and stats ?

You can configure it as an ordinary hero, the only origin does not change.

And he is not as a sopartisian hero ? that is, if you do not choose this personality, then in the game it will not be, I understand correctly ? That is, this is one unique person purely for a fan if you do not want to play for the Persian with an empty past ?

Technically, he is considered as an original character that you can configure at your own request. With the exception of your background, background, origin. Simply put, you will still be a dark temptation by definition. That is, you seem to make your OS, but with an already prescribed biography, which is inscribed in the plot of the game.

It is true, if you do not take it, then he will not appear in the game.

Clear – then cool)) I would have a couple more such personalities – then it is more interesting to play, as if you were playing a role – smartly invented

By the way, I want to play for a dark temptation last. In general, while I have plans to go through the game with my original character, then, most likely I will go through the game again OS, only playing for the villain. Then, hunting to play companions. And only after that, I will play a dark temptation. And honestly, I am more like to try to play for evil and see if there is the opportunity to play solo for him? I mean, it is precisely how much it allows the game. Since I strongly doubt that there is a pure solo in the game right there. Still, DND is about party games.

Remember my words – You will go through the game once, then you will start the second and abandon everything at the very beginning. For the plot is the main one is straightforward here and you know what awaits you. In fact, the game has three acts and 3 plot quests of mandatory . The rest can not be performed and the game will be passed.

Everyone plays differently.

I also do not like to go through twice any kind of cool game. But non -somes spend hundreds of times. There people boast that they spent 3 thousand hours in Vesmak and passed many times, I have forgiven this one time with difficulty with difficulty) it will most likely be so, the game is fucked up, but I won’t be at least at least in the next year

I agree, everyone plays in different ways, however, then just write their opinion when you pass. If not difficult

Passions can radically differ depending on your actions and your luck, different events take place, I realized in some Achivka that there are absolutely different views on the same events

And I chose it by default as it is. Laziness was busy with the editor and wanted to play. Beautiful lizard. Well, Profigel when he soaked the Sopartian at night and does not remember anything and the squirrel about the wall without the possibility of choosing. His attic is specifically leaks, but this is only more interesting.

the squirrel is when I cringe? So far, only the harpist was cut out. Maybe I missed the animal?))

And yes. You are right..Straight flows. after the first one after the first to hide the corpse, I did not, do not wash my hands. how to go to bed in a camp with me are not afraid?))

Damn it will be necessary to try it will be interesting

I play a dark temptation that resists all terrible things and deeply regrets everything that happened. I really love heroes experiencing the torment of conscience.

In-in, I have saved this option by 2 passage. Paladin on the path of atonement!

In some places did not reach.

If you abandon Baal and his temple, the consequence is your death, albeit short. But I don’t know about this, and this moment could be emotionally beaten, especially if they consider you different, but as someone even loves. Powerful moment, unfortunately.= (All the fucker)

I have already gone through a dark temptation and I saw nothing radically new in the game. All the same, in the first act, Flaterhu was filled up and that’s all . It was not even worth it as for me . And I try to go through a bad scenario and still see that on the good . Here is an example in nurseries without a fight, filled up a nurse through Kittssen, leaned in front of this guiller goddess, killed in the prism of Illitid and still a battle with toads . Moreover, they bazaar at all in the topic. In short, the insurers just feel that the choice is no choice .

So the same heroic is Palladin who adheres to his oath! For example, I could not resist and became an oath -criminal.

You can pay and return to the light

Paid but violated the quest back)

And the change of race in a dark temptation affects something or you can safely remake it in an elf or person?

it’s just a special archetype. There should not be a change of race and class to influence the impressions. but I don’t know if there is an interaction of the class and archetype. like a paladin is easier to resist dark desires and t.P.

Interesting. You must definitely try. Now I am playing for the paladin.

For me a dark temptation is essentially a canon of the game. Firstly, he, like the GG of past parts, is the elected Baal, which makes his connection with him, and he goes the same path as Abdel Adrian (according to the canon this is the GG of the first two parts), and secondly, a whole visual novel was made for him that strongly was made that emphasized his connection with stories and significance in the narrative. In the third, unlike other characters, he does not appear as a partner or NPC (only a corpse) that shows his uniqueness in the gameplay, we will not meet him in history if we do not play for it. And the fourth, most importantly, it is deeply related to history and the entire conflict on the emergence of the Absolute, the creation of the three dead, and t.D. Because of him, he created the older brain, he gathered this gang of chosen dark gods, he organized a plan for the capture of the gates of Baldur, he was the leader of the Baal cult, he is essentially the main villain of the story for whom we play, and we will decide whether they will decide or will he be deciding we’ll follow the path of atonement and fixing the mistakes of our dark past. My first complete passage just for him, I walked along the path of a good man and always fought with the temptation, refused the gift of Bati, saved the world and together with Shadouhart (I romined with her🥰) created a farm with a bunch of tummy. So I understand why the screenwriter called it the most heroic and interesting passage. It is really touching to watch how your beloved and friends help you, support you and believe that you can handle the darkness that is inside you, while you yourself helped them many times and helped at the right time to make a right choice that will not turn them into monsters like him. In short, the dark temptation is the best Persian for which you can play.

It is interesting to play a psychopath, but the white dragonoid does not attract too much.

He is his custom appearance and a race can be changed! That is, a dark temptation can be an elf for example

The temptation does not have a canonical skin. You tune everything except the background yourself

Cool! Then it is mandatory)

NDA of everything that is possible in the game is repelled by the fact that the character is not a race of a person.

Strange conclusion. Lizards from DOS2 look cool, just playing the lizard. I also like Argonian. Well? Any other "NDA" will be on your part?

The psychopath is biting off your hands, it’s your evil, well, well, for me it is a sort of psthopat, the evil is insidious, and to score a bard of any psycho, the evil is the cunning of the intrigue, not shying away from nothing to go to the goal, but here they have tfe nonsense, they have so blinked that they themselves were so well without cheats can not pass lol.

Yes, he blurted out so because there is no dark passage in essence, not spelled out thoroughly. However, as elsewhere except Tyranny

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Technical enthusiasts from Digital Foundry rated Ratchet & Clank Rift Apart and Remnant 2 on Steam Deck

Over the past few days, we have witnessed two major releases. PC Gamers can meet Ratchet & Clank: Rift Apart, and Remnant 2 debuts on the consoles and PC of the current generation. And how are things with these projects on the portable device Valve? The results may surprise you.

Digital Foundry examined these games, which are affirmed, "Too great for the Steam platform". As a result, the conclusion on the one hand is positive, and on the other, they portend Valve deplorable future platform. Technical enthusiasts called these games one of the most technically advanced at the moment. They represent the trace of rays, expanded sampling, virtualized geometry and other technologies that require high capacities.

Ratchet & Clank: Rift Apart works on a small device without any problems – players can adapt the gameplay under Steam Deck, choosing the appropriate settings, and in this situation we get a solid look at 30 frames per second. In some situations, we can even be seduced by a more smooth mode, but if you want to get a stable gameplay, it is better to choose 30 frames per second.

With Remnant 2, things are much worse – the game has some problems on the PlayStation 5 and Xbox Series X | S, since the developers use some capabilities of Unreal Engine 5. The inconvenience also return to Steam Deck, since players have to choose a very low resolution, which, in fact, affects the gameplay, plus even in this situation the game works below 30 frames per second.

Digital Foundry suggests that Remnant 2 portends hard times for Steam Deck, since other games developed on Unreal Engine 5 may encounter similar problems on Valve hardware.

Nevertheless, Rift Apart is in a fairly good shape, with a pleasant graphics and acceptable frame rate, if you run it with a SSD-drive with a capacity of 256 GB or more. This is not a full-fledged game for PS5 or High-End PC, but on the portable system it is quite satisfactory.

Remnant 2 requires a significant reduction in scale and still suffers from low performance. This is not a very good assessment in itself and, probably, not a very good sign for future games on UE5. The advanced Lumen lighting technology in Unreal Engine is completely absent in Remnant, and, nevertheless, the game is hard to keep on Valve portable computers.

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Shots from the trailer of the remake of Brothers: A Tale of Two Sons compared with the original game

The author of the Cycu1 channel decided to show what the similarities and differences of the Brothers remake: A Tale of Two Sons with the original game. The remake will work on the Unreal Engine 5 engine, and the original game initially went to the Xbox 360, PC and PS3 and worked on the Unreal Engine 3 engine.

As a basis, Cycu1 took personnel from the first remake trailer, and then found the same moments in the original game. Everything, starting from the characters and ending with rendering of hair and environment, looks better in the remake.

Brothers: A Tale of Two Sons Remake will be released on February 28 on Steam, Epic Games, Gog, PlayStation and Xbox.

I never played, but when viewing, I was sad for some reason to see atmospheric

this is true. I advise you not to meddle in the game on the game, otherwise some guvnad will surely contraise the plot.

So play the original, it is well preserved, and his stylistics, IMHO, is more interesting than remake.

blurry textures and all -erect graphone – Outhenican stylistics.

Normal graphone there. The game is only 5 hours, and the emphasis in it on the narrative, not the graphics.

Why does the RIMACK look like the original looks in memory?

"Adore", When a remaster/remake is compared with an ancient console version on low graphics settings -____-

In the 15th year, the game was released in Steam, then he went through, so there the graphon is quite decent even today, would be compared with this version. Ah, yes, then as if "remake" it will not be needed anymore. Well, the realism of the perception of the game and its atmosphere only spoiled, IMHO.

This is an incredibly cool, but damn sad game, at the end there was a lump in the throat.

I don’t understand why make a remake a realistic style

A sad but lamp game, passed as if I read a fairy tale in childhood.I don’t know why she would have a remake, you can see a new similar game at Starbreeze did not find ideas.

Not heard, they do not want to do the second ending?

said that they would add something, that there was no in the original.

The original seems to look like nothing else

But someone will write anyway that he does not see the difference or why is it necessary.

I see no reason to make neither a remake nor a remaster of this game. She has such a Law-paul type, and everything outplayed in a remake. For whom it is not clear.

Good. it would be necessary to play the original and go through

Some unprofessional remake, the depth of the frame is completely lost, the main characters are lost against the background of the location.

Here, it will be necessary to strain vision to see where these brothers are, and where is just some kind of bush.

So it seems because of the shitty depth of field effect. I hope they will give it off.

Perhaps I’ll go better, I’ll look at the cartoon mixeri and I advise you! P. S. Barash is the best!

Normal, otherwise the original was not like to play.

This is from the category when the developer made it so that there are no options for passing alone and the bot will not help, but a real second player is needed?)

Passed alone for two Persians (there is such a mode) and the game was calmly passed.

The game was originally conceived as a single. Management of two characters at once – Sellerfich.

This was the trick of the game there you can play for 2 characters alone.

Moreover, even on the phone you can play for two characters, because this game was ported to phones many years ago

No – here you calmly play two characters. Thoughtful and competent control, although you need to get used to. On the gamepad, so in general. Actually – this is a feature of the game and carries with gameplay and plot. Not that "genius" developer of two plot games (I do not remember the name, but I would play. even about the escape of two from prison and about a couple), where for passing, only two players are necessary, of which there is no. as for me – "Brillial moron", selecting the opportunity to play your product from many people and has lost revenue. In this game – young people, although I was waiting for a continuation than Remaster/remake.

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Players are convinced that the Call of Duty: Modern Warfare 3 server filled “stupid” bots

A new part of the popular Call of Duty shooter series is experiencing serious problems, even among the loyal fan base. Since the release, players have actively criticize Call of Duty: Modern Warfare 3 for a wide variety of problematic aspects. Even after several updates, the criticism towards the game did not decrease, on the contrary, the negative of users are only growing, because now they are sure that the developers have added to the bots matches.

On relevant forums and social networks, topics with discussion of bots in multiplayer matches Call of Duty: Modern Warfare 3 began to appear more and more often. Players are convinced that after a recent patches a shooter filled the opponents controlled by artificial intelligence. They made such a conclusion based on the behavior of some players in matches: a couple of them behave very unnaturally and noticeably inferior to the effectiveness of real players.

It is worth noting that at the moment it is only a theory of players, which every day finds more and more supporters and confirmations. Officially, Activision and developers Call of Duty: Modern Warfare 3 did not announce the addition of bots to multi -user matches. Perhaps, in this way, the authors want to hide a small number of active players in a shooter and reduce the waiting time for searching for a match.

Oh how it is, but she diverges with millions of copies, but she has the best online, she likes it to everyone

Apparently I like it so much that you have to dilute this vaunted multiplayer bots
apparently so diverges that there is more free space there than planned
Apparently online is so the best that players simply defeat it with their presence
and millions of copies are to print a digital key at home and hang on the wall

Wretched bitrate 100kb/s, all the videos in squares, some kind of creepy-chorror audioophone.. You can link to YouTubokanal, at least a diesel to hand it to the author.

Those who play this feces are they too stupid bots.The outfits of this feces are looked at them like stupid bots with a real denyushka.

Rave. The video has a typical American lobby of gum consolers, they really play.

tell me what you play, and I will tell you the same way that you are stupid too.

I assure you, the console are playing there – be healthy, t.To. Americans and generally a Western and European player love to play gamepads, even having a good PC
And the console, as a rule, you still shoot there, because these creatures are torn and torn there, purely people with Aim play and you will get out of the hell
I played too much in MV19, in Varzon, in the Kold Vare, in Vangard, I had enough of this roof to understand how cheaty they were, but here oh, our expert Koranha in connection and reports that Aim was suddenly turned off in MV3 Assist, in order to fuck his entire Gamepad base, yes, of course, so it happened
Look out the window – the planet is still flat?
You see triangles with eyes? And reptilians exist?

99% of consolers do not know how to abuse the AimS assistant, and the average clamper plays better than the average gamepader-a fact. People like to write off the problems of the inability to play on others, before everyone was called Chiters, now gamepaders. If you have problems with this, then this only talks about your skill. And by the way, in Kold Var and Wangvard Aim Ascest was almost zero, there the bakers bend everyone, the console even complained about this activist. In Wangvard, a bonus was also turned off by SBMM shortly after the release, so there it was calmly possible to play with K/D 4+. So think about it;) I personally have a rather funny experiment with them-when he throws in a lobby at the American server, according to the results of the match, usually 60-70 murders for a dozen deaths and swearing Cheliki in voice chat, promising to ban me for cheats XD

But what to say there, somehow the league code asked what would happen if the clamps are allowed to play with gamepaders in the league, he replied that the league code will die because they could not play with them on equal terms

Dirty reception, Koersho, you say that all the console are nubasy, you reinforce the fact of the fact, and then you say that the opposite claims are either noobs, or noobs
I haven’t seen such statistics anywhere – this is once, two – I have a fairly extensive experience of the game to clearly distinguish when someone plays on a PC, and someone plays with a gamepad, and whatever it may be there, but more experience in the game I have in Varzon 1, Okay, maybe the v vanovsky console from the consolers from the conventional multiplayer sorfaces differ (if you think about it, in the multiplayer did not share the console from the PC at all, everything was the same, that it was dying that this one is), but even based on this – on this – based on this – on the basis of it – Bot he is in Africa Bot. The bot is visible per kilometer, the maximum that the activists can – the dmz bots, in the vidos this is obvious, according to posts in Reddite, this is also obvious, but nothing suits you at all

And here you have a number of funny facts:
– If some slightest opportunity to get an advantage appears in the game, then the vast majority of players will try to get this advantage
Example: Rose from MV19 \ Varzona, which was a purely shadow that no one reacted to – sits in the corner and sits until it starts to shoot – everyone who missed the BP with it tried to get it, you could not imagine how much it was, you can’t imagine how much
– Consolers say that the AimS-operator does not solve anything, but decisively refuse to play without him, strange
– PC users for some reason quite often prefer a gamepad in the jester, this can often be observed in any lobby of almost any jet with cross-sample
Well, summarizing, I want to say – if the game is so bad with the gamepad and that it is better to play potatoes with wires, then why do they continue to play on the gamepads? This is not logical. You affirm (along with a cybercotlet) that in the column clavomysh gives an almost overwhelming advantage (if you run to the Claudomesher console, he will kill the game), then why no one moved for clavy?

Bots are those who still buy this garbage

There, in principle, to add to the multiplayer bots to add to the common pile of players, otherwise 6 to 6 is funny, the mass could be done ala titanopad.

Stupid bots? Agree. Who else will buy this besides them?

on DMZ this is definitely hahahaah

The fact that the players are unhappy – well, it is clear that the heads themselves for the bots considered them once in the multi -cotton population slipped)) people are not fools, quickly sensed everything. And the fact that they ask for them below than that of real players – well, they are bots, they are supposed to lose in the killer)) probably the people wanted to lure the audience into the game that all the bots are half and you can safely collect the killers – but It wasn’t there. Users are clear everything, they are not the first to play in Kala)) so that there are only inconsistencies to the detriment of such feints. They came up with cunningly, but it turned out as always – stupid!

1080r picture at the video like it is 240r.

Considering that they stop youTubeers with poor reviews, then this is 100 percent

everyone is bad from this? stuff fragments while you can.

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The authors of Battlefield 2042 talked about the upcoming processing of vehicles

EA and Dice shared new details about the upcoming fifth season of Battlefield 2042, and if you feel that vehicles are currently a little "not that", it seems that both studios agree with you. Changes in the equipment of vehicles will become an important part of the fifth season, and their roles will be more clearly defined.

In the latest notes by Battlefield 2042 developers (which, according to EA and Dice, will be the last before the fifth season) we get an idea that it will change in the world of vehicles. Equipment sets will change both in order to help you understand what the vehicle should do, and in order to help you deal with it if you encounter it on the enemy side.

One big change applies to explosive weapons. Dice says that this type of weapons has become too common, and even vehicles enter the arena with such weapons armed to the teeth. This is one of the reasons for the changes in the equipment: not every vehicle will have access to an explosive weapon, so you will have to make more strategic decisions about which vehicle to go to battle.

The first machine, which is described in new notes, is Latv4 Recon, which will receive an anti -personnel weapon instead of available. The EBAA WildCat will be more focused on the air-free role with the addition of a 35-mm AA dual guns, and the M5C Bolte will receive more heavy explosive weapons with improved resistance to shells to fulfill its alleged role as a machine for striking.

Among other improvements are automobile thermal imaging sights as an additional option, as well as improving the reactive response and control of the camera. Of course, in Battlefield 2042 Season 5, which, according to EA and Dice, "Not around the corner", There will be many more interesting things. It is hoped that soon we will get more specific dates.

Battlefield 2042 is available right now on PC, PlayStation and Xbox. When the game only came out, it was accepted rather violently, and it still has a general rating "Basically negative" On Steam. Despite the discontent of the players, the DICE developer company claims that it is committed to Battlefield 2042 and it has "no time" work on other projects. It is hoped that the team still succeeds

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Dragon’s Dogma 2 spectacular screenshots and fresh details of the wealthy fantasy world

Capcom held a spectacular presentation of the Dragon’s Dogma sequel, showing several game trailers and voicing the exact release date. For those who were not enough for this information, the developers have prepared a special material with a huge number of additional details. The producer of the game Ken Mendos published a whole pack of spectacular screenshots and told a lot of interesting things about the game world that is waiting for players in Dragon’s Dogma 2.

Mendos noted that Dragon’s Dogma 2 is the plot action -RPG, so the developers paid a lot of attention to filling the world and adding a variety of mechanics. The game takes place in a unique fantasy world, which consists of elements recognizable for the genre, but at the same time supplemented by new ideas.

A dragon, which they are afraid as a threat bringing misfortune, takes the player’s heart. This opens up the path to the murder of the dragon as Arsen to the player. In this world, the human kingdom of Vermund and the animal people of Battal flourish, each of which has its own culture, customs, beliefs and motives. In addition to people and beasts, these lands are inhabited by elves, although they avoid contacts with other races.

In addition to ordinary people and bestial races, the game meets elves and representatives of other nations. The authors of the game tried to collect a unique set of races, each of which has its own features and aspirations. How to interact with the inhabitants of Dragon’s Dogma 2 depends only on the player and his motives.

The producer of the game also revealed information about the new playable class and monster, which will often meet players. Giant Talos will be a new creature for the sequel.

It seems that they came directly from mythology and legends, and these monsters will surely inspire you with this adventure!

– The message says.

In Dragon’s Dogma 2, at your disposal there will be many specialties, such as a magician, archer, fighter and others. Another playable class was opened today – Trickster (Trickster). He uses a special weapon called a censer to create smoke and various illusions. This helps to confuse enemies and make them fight against themselves. Trickster can also increase the power of the detachment for a limited time, which makes it ideal for players who prefer to play the role of support.

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For the Pharaoh strategy: a new era, a major update has been released with the editor of the missions and many others

Fans of the game Pharaoh: a New Era received a large update from developers 1.5.0. Triskell Interactive reported that a mission editor appeared in a fresh patch, new content for individual levels, and many errors have been corrected.

The most important innovation of the update was the long -awaited editor of the missions. In this mode, players will be able to create their own cards, as well as download cards created by other users. All created cards can be found on the tab "My cards".

Developers mention the possibility of creating a second tab for more convenient Arena Management. Separate steps are described in the message that appeared in Steam. Such a decision can guarantee many years of players in the Pharaoh remake, and this cannot but rejoice the developers.

In addition to the editor of the missions, the update also brought new content in separate missions:

  • In the oasis of Dunkul, towers are now available;
  • Jewelers appeared in the oasis of Dahla.

As for the correction of errors that arise, we will give only a few points:

  • Fixed restriction on import/export of merchants;
  • Fixed the upper range of years for events;
  • improved the end of the battles;
  • Fixed the use of pedestrians of a longer route instead of shorter;
  • fixed the appearance of anxiety signals when thieves entered the golden carriers;
  • Fixed roads in the floodplains of rivers, which, after flooding, became unsuitable for use;
  • Added new tips when downloading.

You can find the remaining details directly in the announcement from Triskell Interactive.

Recall that Pharaoh: a New Era came out in February this year on a PC via Steam and Gog. Pharaoh remake causes ambiguous reviews – at the moment on the Valve platform, he received more than 3 thousand. reviews, of which less than 70% are positive.

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Factorio has been updated with support for gamepads and other improvements

Factorio, a game in which players have to design, build and control automated factories in an endless 2D landscape received a new update. This update has supported controllers, which has become a significant addition to the game interface.

One of the key points of updating is the support of controllers or gamepads, which is activated by changing the input method in the section "Settings->Controllers". This addition gives the players one more input option, expanding the flexibility of game management.

In addition to the support of controllers in the update, contextual clues for hot keys also appeared in the update. These tips can be included in the settings->Interface and especially useful when playing with a controller. They provide players with contextual clues for various actions with the controller, making the game process more intuitive.

In addition to these functions, the patch also offers various minor improvements and adjustments. For example, now players can create drawings of objects belonging to friendly forces, which brings another level of strategy to the game. In addition, when players connect wires to entities with several sides, for example, to a combinator or switch, the induced party is highlighted, which provides better visual feedback.

The patch makes changes to the method of recording endless values ​​in -Dump -Data. Now these values ​​are recorded in the form of lines "Inf" And "-Inf". The update also makes changes to the menu for the installation of mods in which the column "Version" Replaced by "The last dedicated".

In addition, several errors aimed at improving the overall gaming process have been fixed in Patch. Among them are a correction of a change in the volume of the sound of the wind depending on the level of scaling, correcting the incorrect display of performance values ​​in some cases, as well as the elimination of textures compression artifacts on Apple Silicon Mac computers. In addition, a failure associated with the execution of composite commands in the presence of a dead group of units has been fixed.

Among other changes made to update, is the disconnection of the Comand+W keys to close the game window on Mac computers. However, players can still get out of the application using Command+Q. Sounds that disappear during the resumption and suspension of the game were also added, and the possibility of performing actions "Raise items" And "Throw items" simultaneously with other actions in the keyboard and mouse mode.

The latest update also makes changes to the SDL version, updating it up to 2.26.5. In addition, the problems associated with copying and inserting large lines of drawings in Linux, as well as the problem of resinchronization between ARM and X86 platforms during overloading Pathfinder, have been fixed.

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Allods online: July attractions on the tropical atoll

Friends! Since ancient times, the tribe of air celebrates the festival of solar fire. Now you can take part in this bewitching event and plunge into the atmosphere of bright lights on the tropical atoll! We have prepared for you new attractions and awards, which we will talk about below.

To begin with, on the atoll will be able to independently turn on the mode “Night”, which makes the location more mysterious and mysterious. In this mode, players will be able to see the stars in the night sky and plunge into the atmosphere of mysticism and magic. And how beautiful the dancing by the fire will become!

New attractions

Hot dances

We invite you to an attraction where you can not only take part in a magic dance, but also demonstrate your incendiary talents! Participation in activity is divided into two parts: first you will need to use three skills in the right order to collect the right combination of fiery characters, and then collect lights in an incendiary dance around the fire. The faster and more precisely you collect combinations, the more incendiary the dance will be and the more reward you will receive. Gather all 24 lights in a limited time and get the best award! For this attraction, you can get not only a generous reward in the form of shells and gifts, but also sparks. The attraction will be available from 35 to 45 minutes of each hour.

Floating flashlights

On the atoll there will appear in an incendiary of tea flashlights, who will tell you about the mysterious ritual of floating flashlights. To participate in this attraction, you have to make flashlights from turtle shells and fern flowers. They can be found throughout the atoll. And when everything will be ready, just run them into swimming and watch this bewitching spectacle. Each flashlight has a chance to go out, so it is better to carefully follow them! For each flashlight that sailed to the end of the route, you will receive shells, gifts and sparks. The attraction will be available from 15 to 20 and from 55 to 00 minutes of each hour.

The general supply of sparks

Hot bonfires will appear throughout the atoll, near which vacationers gather and perform incendiary dances! Join them and get a new currency – sparks!

In addition to participating in hot dances and launching floating flashlights, you can get sparkles, even participating in other attractions. To do this, it is enough to dance from the hot bonfires from time to time, which appeared throughout the atoll. Each guest who danced by the fire fills the air of the atoll with sparks and replenishes the 10 “universal supply of sparks”, which is displayed in the form of an effect on the character. Each guest who danced by the fire at least once will receive a spark for a reward for participation in any attraction. And the spark will be spent from the “general reserve”, which every player on the atoll has access.

There are many bonfires and they are available at any time, so it will not be difficult for the guests of the atoll to replenish the general supply and continue to receive sparkles as a reward for participation in any attractions.

Awards

In July, Chiki Enterprise will have a new unique sled animal – Lemur of the color “Prince Zhuzh”! This impressive lemur knows how to jump far and dance perfectly. If you want to get such a companion, then do not miss your chance!

Also, a new pepper punch toy will be available for the purchase, which can be obtained for fulfilling achievements in the attraction “Floating flashlights”. It will be possible to purchase a potion from the plane of tea.

We have not forgotten about the lovers of beautiful loops from butterflies who were loved by many players. Schoi hoarse will be possible to purchase a fiery train of butterflies “Walks of Current”, which will accompany you throughout Sarnaut.

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City -planning strategy CITIES: SkyLines 2 lost 70% of players

CITIES: SkyLines 2, which made it debuted in Steam three weeks ago, left about 70% of players playing the urban planning game at the time of its release. This fall may seem sharp, but it does not necessarily mean big problems for developers.

The second part of Cits: Skylines entered on Valve on October 24. On the day the game was released, 104,697 players played at the same time, which is the best result for this series today.

After three weeks, the number of players decreased significantly. The average indicator over the past four days is about 31,000 users playing at the same time, which is less than 30% of the numbers on the day of launch.

It is interesting that in the case of the previous part of the series you can see a almost identical situation. CITIES: SkyLines entered the market on March 10, 2015 and on the day of launch reached the peak of a simultaneous game – 57,421 people. Four weeks after this date, the average indicator in a few days amounted to about 18,000 simultaneous users.

At least several thousand simultaneous users are still playing the first part, and the last day record for this release was 14,261 players. Moreover, the game gained almost 250 thousand. reviews, of which up to 93% are positive.

The same can be said about CITIES: Skylines II, which, it is worth noting, while demonstrating much better indicators than her predecessor. Developers produce patches and updates to eliminate problems found in the game – the last patch was announced a few days ago. In addition, many free DLC sets will be on sale, which will bring a total of 2500 fresh objects (including eastern Europe) to the game.

Thus, the last game from the Colossal Order Studio still has something to offer and there is an opportunity to improve average grades. After the output of the aforementioned updates and additions, many players will probably return to their cities in Cits: SkyLines II.

Finally, Cits: Skylines II received almost 33 thousand. reviews on Steam, but only 58% of them are positive. The game is also available through PC Game Pass, and next year it will debut on the PlayStation 5 and Xbox Series X/S.