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Technical enthusiasts from Digital Foundry rated Ratchet & Clank Rift Apart and Remnant 2 on Steam Deck

Over the past few days, we have witnessed two major releases. PC Gamers can meet Ratchet & Clank: Rift Apart, and Remnant 2 debuts on the consoles and PC of the current generation. And how are things with these projects on the portable device Valve? The results may surprise you.

Digital Foundry examined these games, which are affirmed, "Too great for the Steam platform". As a result, the conclusion on the one hand is positive, and on the other, they portend Valve deplorable future platform. Technical enthusiasts called these games one of the most technically advanced at the moment. They represent the trace of rays, expanded sampling, virtualized geometry and other technologies that require high capacities.

Ratchet & Clank: Rift Apart works on a small device without any problems – players can adapt the gameplay under Steam Deck, choosing the appropriate settings, and in this situation we get a solid look at 30 frames per second. In some situations, we can even be seduced by a more smooth mode, but if you want to get a stable gameplay, it is better to choose 30 frames per second.

With Remnant 2, things are much worse – the game has some problems on the PlayStation 5 and Xbox Series X | S, since the developers use some capabilities of Unreal Engine 5. The inconvenience also return to Steam Deck, since players have to choose a very low resolution, which, in fact, affects the gameplay, plus even in this situation the game works below 30 frames per second.

Digital Foundry suggests that Remnant 2 portends hard times for Steam Deck, since other games developed on Unreal Engine 5 may encounter similar problems on Valve hardware.

Nevertheless, Rift Apart is in a fairly good shape, with a pleasant graphics and acceptable frame rate, if you run it with a SSD-drive with a capacity of 256 GB or more. This is not a full-fledged game for PS5 or High-End PC, but on the portable system it is quite satisfactory.

Remnant 2 requires a significant reduction in scale and still suffers from low performance. This is not a very good assessment in itself and, probably, not a very good sign for future games on UE5. The advanced Lumen lighting technology in Unreal Engine is completely absent in Remnant, and, nevertheless, the game is hard to keep on Valve portable computers.

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Shots from the trailer of the remake of Brothers: A Tale of Two Sons compared with the original game

The author of the Cycu1 channel decided to show what the similarities and differences of the Brothers remake: A Tale of Two Sons with the original game. The remake will work on the Unreal Engine 5 engine, and the original game initially went to the Xbox 360, PC and PS3 and worked on the Unreal Engine 3 engine.

As a basis, Cycu1 took personnel from the first remake trailer, and then found the same moments in the original game. Everything, starting from the characters and ending with rendering of hair and environment, looks better in the remake.

Brothers: A Tale of Two Sons Remake will be released on February 28 on Steam, Epic Games, Gog, PlayStation and Xbox.

I never played, but when viewing, I was sad for some reason to see atmospheric

this is true. I advise you not to meddle in the game on the game, otherwise some guvnad will surely contraise the plot.

So play the original, it is well preserved, and his stylistics, IMHO, is more interesting than remake.

blurry textures and all -erect graphone – Outhenican stylistics.

Normal graphone there. The game is only 5 hours, and the emphasis in it on the narrative, not the graphics.

Why does the RIMACK look like the original looks in memory?

"Adore", When a remaster/remake is compared with an ancient console version on low graphics settings -____-

In the 15th year, the game was released in Steam, then he went through, so there the graphon is quite decent even today, would be compared with this version. Ah, yes, then as if "remake" it will not be needed anymore. Well, the realism of the perception of the game and its atmosphere only spoiled, IMHO.

This is an incredibly cool, but damn sad game, at the end there was a lump in the throat.

I don’t understand why make a remake a realistic style

A sad but lamp game, passed as if I read a fairy tale in childhood.I don’t know why she would have a remake, you can see a new similar game at Starbreeze did not find ideas.

Not heard, they do not want to do the second ending?

said that they would add something, that there was no in the original.

The original seems to look like nothing else

But someone will write anyway that he does not see the difference or why is it necessary.

I see no reason to make neither a remake nor a remaster of this game. She has such a Law-paul type, and everything outplayed in a remake. For whom it is not clear.

Good. it would be necessary to play the original and go through

Some unprofessional remake, the depth of the frame is completely lost, the main characters are lost against the background of the location.

Here, it will be necessary to strain vision to see where these brothers are, and where is just some kind of bush.

So it seems because of the shitty depth of field effect. I hope they will give it off.

Perhaps I’ll go better, I’ll look at the cartoon mixeri and I advise you! P. S. Barash is the best!

Normal, otherwise the original was not like to play.

This is from the category when the developer made it so that there are no options for passing alone and the bot will not help, but a real second player is needed?)

Passed alone for two Persians (there is such a mode) and the game was calmly passed.

The game was originally conceived as a single. Management of two characters at once – Sellerfich.

This was the trick of the game there you can play for 2 characters alone.

Moreover, even on the phone you can play for two characters, because this game was ported to phones many years ago

No – here you calmly play two characters. Thoughtful and competent control, although you need to get used to. On the gamepad, so in general. Actually – this is a feature of the game and carries with gameplay and plot. Not that "genius" developer of two plot games (I do not remember the name, but I would play. even about the escape of two from prison and about a couple), where for passing, only two players are necessary, of which there is no. as for me – "Brillial moron", selecting the opportunity to play your product from many people and has lost revenue. In this game – young people, although I was waiting for a continuation than Remaster/remake.

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Players are convinced that the Call of Duty: Modern Warfare 3 server filled “stupid” bots

A new part of the popular Call of Duty shooter series is experiencing serious problems, even among the loyal fan base. Since the release, players have actively criticize Call of Duty: Modern Warfare 3 for a wide variety of problematic aspects. Even after several updates, the criticism towards the game did not decrease, on the contrary, the negative of users are only growing, because now they are sure that the developers have added to the bots matches.

On relevant forums and social networks, topics with discussion of bots in multiplayer matches Call of Duty: Modern Warfare 3 began to appear more and more often. Players are convinced that after a recent patches a shooter filled the opponents controlled by artificial intelligence. They made such a conclusion based on the behavior of some players in matches: a couple of them behave very unnaturally and noticeably inferior to the effectiveness of real players.

It is worth noting that at the moment it is only a theory of players, which every day finds more and more supporters and confirmations. Officially, Activision and developers Call of Duty: Modern Warfare 3 did not announce the addition of bots to multi -user matches. Perhaps, in this way, the authors want to hide a small number of active players in a shooter and reduce the waiting time for searching for a match.

Oh how it is, but she diverges with millions of copies, but she has the best online, she likes it to everyone

Apparently I like it so much that you have to dilute this vaunted multiplayer bots
apparently so diverges that there is more free space there than planned
Apparently online is so the best that players simply defeat it with their presence
and millions of copies are to print a digital key at home and hang on the wall

Wretched bitrate 100kb/s, all the videos in squares, some kind of creepy-chorror audioophone.. You can link to YouTubokanal, at least a diesel to hand it to the author.

Those who play this feces are they too stupid bots.The outfits of this feces are looked at them like stupid bots with a real denyushka.

Rave. The video has a typical American lobby of gum consolers, they really play.

tell me what you play, and I will tell you the same way that you are stupid too.

I assure you, the console are playing there – be healthy, t.To. Americans and generally a Western and European player love to play gamepads, even having a good PC
And the console, as a rule, you still shoot there, because these creatures are torn and torn there, purely people with Aim play and you will get out of the hell
I played too much in MV19, in Varzon, in the Kold Vare, in Vangard, I had enough of this roof to understand how cheaty they were, but here oh, our expert Koranha in connection and reports that Aim was suddenly turned off in MV3 Assist, in order to fuck his entire Gamepad base, yes, of course, so it happened
Look out the window – the planet is still flat?
You see triangles with eyes? And reptilians exist?

99% of consolers do not know how to abuse the AimS assistant, and the average clamper plays better than the average gamepader-a fact. People like to write off the problems of the inability to play on others, before everyone was called Chiters, now gamepaders. If you have problems with this, then this only talks about your skill. And by the way, in Kold Var and Wangvard Aim Ascest was almost zero, there the bakers bend everyone, the console even complained about this activist. In Wangvard, a bonus was also turned off by SBMM shortly after the release, so there it was calmly possible to play with K/D 4+. So think about it;) I personally have a rather funny experiment with them-when he throws in a lobby at the American server, according to the results of the match, usually 60-70 murders for a dozen deaths and swearing Cheliki in voice chat, promising to ban me for cheats XD

But what to say there, somehow the league code asked what would happen if the clamps are allowed to play with gamepaders in the league, he replied that the league code will die because they could not play with them on equal terms

Dirty reception, Koersho, you say that all the console are nubasy, you reinforce the fact of the fact, and then you say that the opposite claims are either noobs, or noobs
I haven’t seen such statistics anywhere – this is once, two – I have a fairly extensive experience of the game to clearly distinguish when someone plays on a PC, and someone plays with a gamepad, and whatever it may be there, but more experience in the game I have in Varzon 1, Okay, maybe the v vanovsky console from the consolers from the conventional multiplayer sorfaces differ (if you think about it, in the multiplayer did not share the console from the PC at all, everything was the same, that it was dying that this one is), but even based on this – on this – based on this – on the basis of it – Bot he is in Africa Bot. The bot is visible per kilometer, the maximum that the activists can – the dmz bots, in the vidos this is obvious, according to posts in Reddite, this is also obvious, but nothing suits you at all

And here you have a number of funny facts:
– If some slightest opportunity to get an advantage appears in the game, then the vast majority of players will try to get this advantage
Example: Rose from MV19 \ Varzona, which was a purely shadow that no one reacted to – sits in the corner and sits until it starts to shoot – everyone who missed the BP with it tried to get it, you could not imagine how much it was, you can’t imagine how much
– Consolers say that the AimS-operator does not solve anything, but decisively refuse to play without him, strange
– PC users for some reason quite often prefer a gamepad in the jester, this can often be observed in any lobby of almost any jet with cross-sample
Well, summarizing, I want to say – if the game is so bad with the gamepad and that it is better to play potatoes with wires, then why do they continue to play on the gamepads? This is not logical. You affirm (along with a cybercotlet) that in the column clavomysh gives an almost overwhelming advantage (if you run to the Claudomesher console, he will kill the game), then why no one moved for clavy?

Bots are those who still buy this garbage

There, in principle, to add to the multiplayer bots to add to the common pile of players, otherwise 6 to 6 is funny, the mass could be done ala titanopad.

Stupid bots? Agree. Who else will buy this besides them?

on DMZ this is definitely hahahaah

The fact that the players are unhappy – well, it is clear that the heads themselves for the bots considered them once in the multi -cotton population slipped)) people are not fools, quickly sensed everything. And the fact that they ask for them below than that of real players – well, they are bots, they are supposed to lose in the killer)) probably the people wanted to lure the audience into the game that all the bots are half and you can safely collect the killers – but It wasn’t there. Users are clear everything, they are not the first to play in Kala)) so that there are only inconsistencies to the detriment of such feints. They came up with cunningly, but it turned out as always – stupid!

1080r picture at the video like it is 240r.

Considering that they stop youTubeers with poor reviews, then this is 100 percent

everyone is bad from this? stuff fragments while you can.

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The authors of Battlefield 2042 talked about the upcoming processing of vehicles

EA and Dice shared new details about the upcoming fifth season of Battlefield 2042, and if you feel that vehicles are currently a little "not that", it seems that both studios agree with you. Changes in the equipment of vehicles will become an important part of the fifth season, and their roles will be more clearly defined.

In the latest notes by Battlefield 2042 developers (which, according to EA and Dice, will be the last before the fifth season) we get an idea that it will change in the world of vehicles. Equipment sets will change both in order to help you understand what the vehicle should do, and in order to help you deal with it if you encounter it on the enemy side.

One big change applies to explosive weapons. Dice says that this type of weapons has become too common, and even vehicles enter the arena with such weapons armed to the teeth. This is one of the reasons for the changes in the equipment: not every vehicle will have access to an explosive weapon, so you will have to make more strategic decisions about which vehicle to go to battle.

The first machine, which is described in new notes, is Latv4 Recon, which will receive an anti -personnel weapon instead of available. The EBAA WildCat will be more focused on the air-free role with the addition of a 35-mm AA dual guns, and the M5C Bolte will receive more heavy explosive weapons with improved resistance to shells to fulfill its alleged role as a machine for striking.

Among other improvements are automobile thermal imaging sights as an additional option, as well as improving the reactive response and control of the camera. Of course, in Battlefield 2042 Season 5, which, according to EA and Dice, "Not around the corner", There will be many more interesting things. It is hoped that soon we will get more specific dates.

Battlefield 2042 is available right now on PC, PlayStation and Xbox. When the game only came out, it was accepted rather violently, and it still has a general rating "Basically negative" On Steam. Despite the discontent of the players, the DICE developer company claims that it is committed to Battlefield 2042 and it has "no time" work on other projects. It is hoped that the team still succeeds

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Dragon’s Dogma 2 spectacular screenshots and fresh details of the wealthy fantasy world

Capcom held a spectacular presentation of the Dragon’s Dogma sequel, showing several game trailers and voicing the exact release date. For those who were not enough for this information, the developers have prepared a special material with a huge number of additional details. The producer of the game Ken Mendos published a whole pack of spectacular screenshots and told a lot of interesting things about the game world that is waiting for players in Dragon’s Dogma 2.

Mendos noted that Dragon’s Dogma 2 is the plot action -RPG, so the developers paid a lot of attention to filling the world and adding a variety of mechanics. The game takes place in a unique fantasy world, which consists of elements recognizable for the genre, but at the same time supplemented by new ideas.

A dragon, which they are afraid as a threat bringing misfortune, takes the player’s heart. This opens up the path to the murder of the dragon as Arsen to the player. In this world, the human kingdom of Vermund and the animal people of Battal flourish, each of which has its own culture, customs, beliefs and motives. In addition to people and beasts, these lands are inhabited by elves, although they avoid contacts with other races.

In addition to ordinary people and bestial races, the game meets elves and representatives of other nations. The authors of the game tried to collect a unique set of races, each of which has its own features and aspirations. How to interact with the inhabitants of Dragon’s Dogma 2 depends only on the player and his motives.

The producer of the game also revealed information about the new playable class and monster, which will often meet players. Giant Talos will be a new creature for the sequel.

It seems that they came directly from mythology and legends, and these monsters will surely inspire you with this adventure!

– The message says.

In Dragon’s Dogma 2, at your disposal there will be many specialties, such as a magician, archer, fighter and others. Another playable class was opened today – Trickster (Trickster). He uses a special weapon called a censer to create smoke and various illusions. This helps to confuse enemies and make them fight against themselves. Trickster can also increase the power of the detachment for a limited time, which makes it ideal for players who prefer to play the role of support.

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For the Pharaoh strategy: a new era, a major update has been released with the editor of the missions and many others

Fans of the game Pharaoh: a New Era received a large update from developers 1.5.0. Triskell Interactive reported that a mission editor appeared in a fresh patch, new content for individual levels, and many errors have been corrected.

The most important innovation of the update was the long -awaited editor of the missions. In this mode, players will be able to create their own cards, as well as download cards created by other users. All created cards can be found on the tab "My cards".

Developers mention the possibility of creating a second tab for more convenient Arena Management. Separate steps are described in the message that appeared in Steam. Such a decision can guarantee many years of players in the Pharaoh remake, and this cannot but rejoice the developers.

In addition to the editor of the missions, the update also brought new content in separate missions:

  • In the oasis of Dunkul, towers are now available;
  • Jewelers appeared in the oasis of Dahla.

As for the correction of errors that arise, we will give only a few points:

  • Fixed restriction on import/export of merchants;
  • Fixed the upper range of years for events;
  • improved the end of the battles;
  • Fixed the use of pedestrians of a longer route instead of shorter;
  • fixed the appearance of anxiety signals when thieves entered the golden carriers;
  • Fixed roads in the floodplains of rivers, which, after flooding, became unsuitable for use;
  • Added new tips when downloading.

You can find the remaining details directly in the announcement from Triskell Interactive.

Recall that Pharaoh: a New Era came out in February this year on a PC via Steam and Gog. Pharaoh remake causes ambiguous reviews – at the moment on the Valve platform, he received more than 3 thousand. reviews, of which less than 70% are positive.

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Factorio has been updated with support for gamepads and other improvements

Factorio, a game in which players have to design, build and control automated factories in an endless 2D landscape received a new update. This update has supported controllers, which has become a significant addition to the game interface.

One of the key points of updating is the support of controllers or gamepads, which is activated by changing the input method in the section "Settings->Controllers". This addition gives the players one more input option, expanding the flexibility of game management.

In addition to the support of controllers in the update, contextual clues for hot keys also appeared in the update. These tips can be included in the settings->Interface and especially useful when playing with a controller. They provide players with contextual clues for various actions with the controller, making the game process more intuitive.

In addition to these functions, the patch also offers various minor improvements and adjustments. For example, now players can create drawings of objects belonging to friendly forces, which brings another level of strategy to the game. In addition, when players connect wires to entities with several sides, for example, to a combinator or switch, the induced party is highlighted, which provides better visual feedback.

The patch makes changes to the method of recording endless values ​​in -Dump -Data. Now these values ​​are recorded in the form of lines "Inf" And "-Inf". The update also makes changes to the menu for the installation of mods in which the column "Version" Replaced by "The last dedicated".

In addition, several errors aimed at improving the overall gaming process have been fixed in Patch. Among them are a correction of a change in the volume of the sound of the wind depending on the level of scaling, correcting the incorrect display of performance values ​​in some cases, as well as the elimination of textures compression artifacts on Apple Silicon Mac computers. In addition, a failure associated with the execution of composite commands in the presence of a dead group of units has been fixed.

Among other changes made to update, is the disconnection of the Comand+W keys to close the game window on Mac computers. However, players can still get out of the application using Command+Q. Sounds that disappear during the resumption and suspension of the game were also added, and the possibility of performing actions "Raise items" And "Throw items" simultaneously with other actions in the keyboard and mouse mode.

The latest update also makes changes to the SDL version, updating it up to 2.26.5. In addition, the problems associated with copying and inserting large lines of drawings in Linux, as well as the problem of resinchronization between ARM and X86 platforms during overloading Pathfinder, have been fixed.

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Allods online: July attractions on the tropical atoll

Friends! Since ancient times, the tribe of air celebrates the festival of solar fire. Now you can take part in this bewitching event and plunge into the atmosphere of bright lights on the tropical atoll! We have prepared for you new attractions and awards, which we will talk about below.

To begin with, on the atoll will be able to independently turn on the mode “Night”, which makes the location more mysterious and mysterious. In this mode, players will be able to see the stars in the night sky and plunge into the atmosphere of mysticism and magic. And how beautiful the dancing by the fire will become!

New attractions

Hot dances

We invite you to an attraction where you can not only take part in a magic dance, but also demonstrate your incendiary talents! Participation in activity is divided into two parts: first you will need to use three skills in the right order to collect the right combination of fiery characters, and then collect lights in an incendiary dance around the fire. The faster and more precisely you collect combinations, the more incendiary the dance will be and the more reward you will receive. Gather all 24 lights in a limited time and get the best award! For this attraction, you can get not only a generous reward in the form of shells and gifts, but also sparks. The attraction will be available from 35 to 45 minutes of each hour.

Floating flashlights

On the atoll there will appear in an incendiary of tea flashlights, who will tell you about the mysterious ritual of floating flashlights. To participate in this attraction, you have to make flashlights from turtle shells and fern flowers. They can be found throughout the atoll. And when everything will be ready, just run them into swimming and watch this bewitching spectacle. Each flashlight has a chance to go out, so it is better to carefully follow them! For each flashlight that sailed to the end of the route, you will receive shells, gifts and sparks. The attraction will be available from 15 to 20 and from 55 to 00 minutes of each hour.

The general supply of sparks

Hot bonfires will appear throughout the atoll, near which vacationers gather and perform incendiary dances! Join them and get a new currency – sparks!

In addition to participating in hot dances and launching floating flashlights, you can get sparkles, even participating in other attractions. To do this, it is enough to dance from the hot bonfires from time to time, which appeared throughout the atoll. Each guest who danced by the fire fills the air of the atoll with sparks and replenishes the 10 “universal supply of sparks”, which is displayed in the form of an effect on the character. Each guest who danced by the fire at least once will receive a spark for a reward for participation in any attraction. And the spark will be spent from the “general reserve”, which every player on the atoll has access.

There are many bonfires and they are available at any time, so it will not be difficult for the guests of the atoll to replenish the general supply and continue to receive sparkles as a reward for participation in any attractions.

Awards

In July, Chiki Enterprise will have a new unique sled animal – Lemur of the color “Prince Zhuzh”! This impressive lemur knows how to jump far and dance perfectly. If you want to get such a companion, then do not miss your chance!

Also, a new pepper punch toy will be available for the purchase, which can be obtained for fulfilling achievements in the attraction “Floating flashlights”. It will be possible to purchase a potion from the plane of tea.

We have not forgotten about the lovers of beautiful loops from butterflies who were loved by many players. Schoi hoarse will be possible to purchase a fiery train of butterflies “Walks of Current”, which will accompany you throughout Sarnaut.

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City -planning strategy CITIES: SkyLines 2 lost 70% of players

CITIES: SkyLines 2, which made it debuted in Steam three weeks ago, left about 70% of players playing the urban planning game at the time of its release. This fall may seem sharp, but it does not necessarily mean big problems for developers.

The second part of Cits: Skylines entered on Valve on October 24. On the day the game was released, 104,697 players played at the same time, which is the best result for this series today.

After three weeks, the number of players decreased significantly. The average indicator over the past four days is about 31,000 users playing at the same time, which is less than 30% of the numbers on the day of launch.

It is interesting that in the case of the previous part of the series you can see a almost identical situation. CITIES: SkyLines entered the market on March 10, 2015 and on the day of launch reached the peak of a simultaneous game – 57,421 people. Four weeks after this date, the average indicator in a few days amounted to about 18,000 simultaneous users.

At least several thousand simultaneous users are still playing the first part, and the last day record for this release was 14,261 players. Moreover, the game gained almost 250 thousand. reviews, of which up to 93% are positive.

The same can be said about CITIES: Skylines II, which, it is worth noting, while demonstrating much better indicators than her predecessor. Developers produce patches and updates to eliminate problems found in the game – the last patch was announced a few days ago. In addition, many free DLC sets will be on sale, which will bring a total of 2500 fresh objects (including eastern Europe) to the game.

Thus, the last game from the Colossal Order Studio still has something to offer and there is an opportunity to improve average grades. After the output of the aforementioned updates and additions, many players will probably return to their cities in Cits: SkyLines II.

Finally, Cits: Skylines II received almost 33 thousand. reviews on Steam, but only 58% of them are positive. The game is also available through PC Game Pass, and next year it will debut on the PlayStation 5 and Xbox Series X/S.

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Free DLSS 3 MOD for Lies of P has

Lukefz has just released the free Dlss 3 Frame Generation mod for Souls-Like games Lies of P, inspired by Bloodborne. This mod replaces FSR 2.0 on DLSS 3, allowing you to enjoy both DLSS 3 Super Resolution and DLSS 3 Frame Generation.

Unlike the Dlss 3 Frame Generation mod, this mod is completely free. And yes, if you are interested, this is the same person who created the free DLSS 3 mod for Starfield.

Those who wish can download this mod Dlss 3 for lies of p for free from our site.

The game already has a chic optimization.

Technologies are not available not only to everyone. I congratulate the guys 40 episodes, but their two disabled people in the market as a whole)

In general, this mod is useless) there without DLSS in NATIV 200 + shots on ultras of 4K, at 4090, the optimization is good, in fact the mod will only give a delay in the response and the extra 50 FPS that are not needed at all)

Not all homeless people like you, so we play!

Yes, the 40th series already has a decent owners. Budget models came out

xs what are you from my friend 4080 (bought in the summer) I bought 4090 on a release and so how much I play I meet people at 4070-4090 constantly.

The game flies to the GTX 950, where else to optimize?)) 0
at high 50 FPS, with FSR the quality generally reaches XD

Inspired, this is mildly said, is it like saying that the thief inspired by Dengam Lol

Well, in fact, the game is more complicated than most of the Sols. This is not just a copy of a pretty light Bloodborn, there are also elements of sex and bosses more fat. In terms of complexity, it will probably be at the level of the sex, if not higher, well, of course, if you do not use calls.

Moreover, Souls is already a genre, it’s like saying that the games of one genre steal from the first game of this genre

Well, in the first genre, this is not the new, but the Erpoge action (the fact that Erpoge is debatable, not quite canon, more likely Hack and Slash), the same DS Saaimi was not related to the new genre. And those who write to Souls-Like in the genre that type understands little in games or simply wants his creation to be on a lot of those who have entered DS, BB and ER. This scrap is not a tender but to ds to her like on foot to Mars, the fact that she stolen everything that can and cannot be obvious and the fact that there is the only difference and then in complexity it is ridiculous. Is it good ? This is quite normal if the content turned out to be not the level of UC that is now pouring out of a cornucopia, however, to give it grades above 6 out of 10 and tell it that the topic of inspiration was the place to be comic

RPG action is both a witcher and a folaut, but between them the gap of gameplay. And Souls Like is just a very capacious definition and everyone understands what kind of game it will be. If not a genre, then the backbone is certainly.

They rebuilt all the Souls and added their own, it is played in a completely different way than any of the Souls. I just expected an easy walk like the 2nd passage of Bloodborn, but in reality there is more likely to recall.

Can still consider all shooters from 1 person a Council Clone and put them 6 points?

Witcher, let’s say so controversial erpoge TK, is also not a canon closer to Hack and Slash, follout is closer and the abyss because there is a clear understanding of the genres, so they came up with Souls-Like, although those who are in the subject and so everything is clear. Souls-Like, not so long ago, not so long ago, on a dumplings, I saw some yndy kal 2D or I don’t remember exactly with a view of the top and they write like Souls-Like look softly and funny. Once again, I repeat the complexity at all, no role plays, this does not mean that the game is gloomy all in the world, it makes something new … Moreover, DS is interesting not with the complexity of which, with a more detailed look, there is no gameplay, intoxic locations with the exception of the swamps and bosses unique. The mechanics have stolen added new bosses it turned out – ok get 6 it didn’t work 0 here everything should be strictly taken into account that this is mainly copied. And so if Serious Sam what thread was on Mars and would have fought with demons from Ado Ooooo Nuuu probably could say that he tilted the thoughts and put him as much as the Duma would be strange. Well, for example, I’ll take it and I will write a novel by Baida and the Feast and subscribe to Men Tolstov, for example, I will also describe the war for 12 years with similar Persians and so on, and so that it should also be evaluated as a masterpiece of literature ?

In the cinema, in general, everything is thoroughly wiped from each other, the same films shoot and earn dough and receive grades and love of the public. Why no one has the right to copy the elements of several games of the Frome and make their? And why this should suddenly be assessed below? It cannot be said that the elements of the mechanics of the Souls belong only to Miyazaki and if someone copys them, then this is immediately a shit game.

The same Dum and cool Sam differ only in setting and small changes in mechanics, it can easily say that these are clones and Sam should be 2 times worse for this. Like different souls differ from each other or how their clones differ from them. The setting is different at all, there is a plot and it is clearly served, in the mechanics of changes a lot. Therefore, I do not see a single reason to evaluate it worse than SOLS LIKI from Miyazaki. He, in principle, has all the Souls and Elden Ring, this is a continuous self -digging, only secero and Bloodborn differ

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